GameStateFlagData =
{
	RunStartFlags =
	{
		FistUnlocked =
		{
			RequiredWeaponsUnlocked = { "SwordWeapon", "SpearWeapon", "ShieldWeapon", "BowWeapon" },
		},
		GunUnlocked =
		{
			RequiredWeaponsUnlocked = { "SwordWeapon", "SpearWeapon", "ShieldWeapon", "BowWeapon", "FistWeapon" },
		},
		AspectsUnlocked =
		{
			RequiredLifetimeResourcesGainedMin = { SuperLockKeys = 1 },
			RequiredWeaponsUnlocked = { "SwordWeapon", "SpearWeapon", "ShieldWeapon", "BowWeapon", "FistWeapon", "GunWeapon" },
		},
	}
}